Neutral game class traits, mods, and anything (such as Exotics) that extends or increases ability regeneration have been tuned down.Supers should now activate at different times during a Crucible match because of these changes rather than everyone getting their super around the same time “super o’clock.”.Primary weapon kills will now generate more super while Special and Power wepaons will generate less.Passive super generation is being decreased to take longer to just sit around and get your super back.One off supers will have lower cooldowns. Roaming supers are getting getting longer cooldowns because of their potential to wipe a whole team and keep on trucking.Abilities are getting their own unique cooldowns.There’s a ton related to these issues going on in the TWAB and instead of trying to fully explain everything worse than Bungie can do (read the full details here from them), allow me to just run through a the key points quickly in case you don’t feel like reading for 10+ minutes: However, stats below three will actually increase the cooldown, so keep that in mind. As before, you can lower the base cooldown by increasing the associated stat such as Discipline above three to a max of ten. On the other hand, Firebolt Grenades are weaker but can be used far more often. The Flux Grenade will be turned to be powerful, one-shotting PvP combatants and packing a punch in PvE, but will have a longer cooldown. Reduced base cooldown from 82 seconds to 64 seconds.Increased damage vs PvE combatants by 15% (on top of base damage increase).
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